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	<title>Righteous Fury &#187; WoW</title>
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	<description>&#34;Out upon&#039;t! What have I forgot?&#34;</description>
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		<title>Patch Day Blues</title>
		<link>http://rf.shkm.net/12/2009/patch-day-blues/</link>
		<comments>http://rf.shkm.net/12/2009/patch-day-blues/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 01:19:16 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=437</guid>
		<description><![CDATA[What to do with your addons on patch day.]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Ultimate Turkey Macro</title>
		<link>http://rf.shkm.net/11/2009/the-ultimate-turkey-macro/</link>
		<comments>http://rf.shkm.net/11/2009/the-ultimate-turkey-macro/#comments</comments>
		<pubDate>Sun, 22 Nov 2009 16:56:02 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[WoW]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[seasonal]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=432</guid>
		<description><![CDATA[Since we&#8217;re all hunting turkeys at the moment, I decided to craft a macro to make it a little easier. Run around spamming this macro to mark every turkey in the area. Behold, and do make sure you can mark things before starting. /tar Wild Turkey /run if not GetRaidTargetIndex("target") and not UnitIsDead("target") and UnitName("target") [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Power Auras Classic Guide</title>
		<link>http://rf.shkm.net/10/2009/power-auras-classic-guide/</link>
		<comments>http://rf.shkm.net/10/2009/power-auras-classic-guide/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 21:52:52 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=388</guid>
		<description><![CDATA[Learn how to create advanced Power Auras through explanation and example.]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Clean Up Your Minimap with OPie</title>
		<link>http://rf.shkm.net/10/2009/clean-up-your-minimap-with-opie/</link>
		<comments>http://rf.shkm.net/10/2009/clean-up-your-minimap-with-opie/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 06:45:44 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[OPie]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=347</guid>
		<description><![CDATA[Make a menu out of OPie.]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Building an Efficient Interface: Part 3 &#8212; Functionality and the Remains</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-3-functionality-and-the-remains/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-3-functionality-and-the-remains/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 01:24:26 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>
		<category><![CDATA[artpad]]></category>
		<category><![CDATA[bagnon]]></category>
		<category><![CDATA[bigwigs]]></category>
		<category><![CDATA[ButtonFacade]]></category>
		<category><![CDATA[Carbonite]]></category>
		<category><![CDATA[dbm]]></category>
		<category><![CDATA[genie]]></category>
		<category><![CDATA[HandyNotes]]></category>
		<category><![CDATA[Jame]]></category>
		<category><![CDATA[LightHeaded]]></category>
		<category><![CDATA[pChat]]></category>
		<category><![CDATA[pMinimap]]></category>
		<category><![CDATA[power auras]]></category>
		<category><![CDATA[raidcooldowns]]></category>
		<category><![CDATA[sbf]]></category>
		<category><![CDATA[tekMapEnhancer]]></category>
		<category><![CDATA[TomTom]]></category>
		<category><![CDATA[TourGuide]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=268</guid>
		<description><![CDATA[Building an Efficient Interface is rounded up with a megaton of addon suggestions.]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Another Year, Another Brewfest</title>
		<link>http://rf.shkm.net/09/2009/another-year-another-brewfest/</link>
		<comments>http://rf.shkm.net/09/2009/another-year-another-brewfest/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 23:02:05 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=253</guid>
		<description><![CDATA[Seeing as it&#8217;s that time of year, I thought I may as well post the two videos of fast ram racing runs that I recorded over the past two years. I believe the track this year is the same as last year, so that video is posted first. The 2007 video is included just for [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Building an Efficient Interface: Part 2 &#8212; Unit Frames</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 07:14:02 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>
		<category><![CDATA[Unit Frames]]></category>
		<category><![CDATA[ag_unitframes]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[oUF]]></category>
		<category><![CDATA[oUF_freebgrid]]></category>
		<category><![CDATA[oUF_Nivaya]]></category>
		<category><![CDATA[oUF_p3lim]]></category>
		<category><![CDATA[oUF_shkm]]></category>
		<category><![CDATA[pitbull]]></category>
		<category><![CDATA[shadowedUF]]></category>
		<category><![CDATA[stuf]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238</guid>
		<description><![CDATA[The second part of BaEI aims to assist in unit frame design.]]></description>
		<wfw:commentRss>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Building an Efficient Interface: Part 1 &#8212; Action Bars</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-1-action-bars/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-1-action-bars/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 07:28:46 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Action Bars]]></category>
		<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>
		<category><![CDATA[bartender]]></category>
		<category><![CDATA[bindpad]]></category>
		<category><![CDATA[dominos]]></category>
		<category><![CDATA[macaroon]]></category>
		<category><![CDATA[omnicc]]></category>
		<category><![CDATA[rActionBarStyler]]></category>
		<category><![CDATA[redrange]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=205</guid>
		<description><![CDATA[The action bar is the set of buttons and widgets placed at the bottom of the screen by default. Skills, items and macros can be dropped onto this bar for quick access. This interface element serves as the default method for binding such actions, as well as displaying simple cooldowns and range checks. The Addon [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Building an Efficient Interface: Part 0 &#8212; Introduction</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 15:01:55 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=195</guid>
		<description><![CDATA[Customised or otherwise, we all require an interface to interact with the game. The basic WoW UI may be an easy introduction to the game &#8212; as the designers most likely held as the highest priority &#8212; but it is sorely lacking for high-performance gameplay. In this feature I will offer some rather specific advice [...]]]></description>
		<wfw:commentRss>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bindpad, OPie and Vehicles</title>
		<link>http://rf.shkm.net/08/2009/bindpad-opie-and-vehicles/</link>
		<comments>http://rf.shkm.net/08/2009/bindpad-opie-and-vehicles/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 13:27:26 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[bindpad]]></category>
		<category><![CDATA[OPie]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=166</guid>
		<description><![CDATA[How to turn your OPie rings into vehicle binds if in vehicle.]]></description>
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		<slash:comments>0</slash:comments>
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