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	<title>Righteous Fury &#187; Keybound</title>
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	<description>&#34;Out upon&#039;t! What have I forgot?&#34;</description>
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		<title>Keybound: Part 5 &#8212; Misc.</title>
		<link>http://rf.shkm.net/07/2009/keybound-part-5-misc/</link>
		<comments>http://rf.shkm.net/07/2009/keybound-part-5-misc/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 10:28:54 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=103</guid>
		<description><![CDATA[Time to bring the Keybound series to a close. In summary: Always strafe, never keyboard turn Plan your binds, ideally with a template Bind everything Some keys are much more convenient than others, so save those for oft-used abilities Keep a central theme in your UI to lessen eye movement Rearrange action bars to make [...]]]></description>
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		<title>Keybound: Part 4 &#8212; Click-casting</title>
		<link>http://rf.shkm.net/07/2009/keybound-part-4-click-casting/</link>
		<comments>http://rf.shkm.net/07/2009/keybound-part-4-click-casting/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 11:25:40 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>
		<category><![CDATA[Clique]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=82</guid>
		<description><![CDATA[I&#8217;m now going to talk about click-casting. If you don&#8217;t know what that is, it may sound odd that I&#8217;m advocating something regarding clicking given what I&#8217;ve discussed in previous parts of Keybound. This is different &#8212; kind of. Click-casting is not about clicking a skill on your action bar, but rather clicking a unit [...]]]></description>
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		<title>Keybound: Part 3 &#8212; Implementation</title>
		<link>http://rf.shkm.net/06/2009/keybound-part-3-implementation/</link>
		<comments>http://rf.shkm.net/06/2009/keybound-part-3-implementation/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:05:09 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>
		<category><![CDATA[bindpad]]></category>
		<category><![CDATA[dominos]]></category>
		<category><![CDATA[mBindings]]></category>
		<category><![CDATA[rActionBarStyler]]></category>
		<category><![CDATA[redrange]]></category>
		<category><![CDATA[Spellbinder]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=40</guid>
		<description><![CDATA[Most players use only their action bars for the skills: whether they&#8217;re binding or clicking, the skill must be placed on the action bar before it can be used quickly. This isn&#8217;t a bad approach and is certainly easier to setup than what I&#8217;ll suggest, but it is severely lacking in one area: freedom. Ignore [...]]]></description>
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		<title>Keybound: Part 2 &#8212; Planning</title>
		<link>http://rf.shkm.net/06/2009/keybound-part-2-planning/</link>
		<comments>http://rf.shkm.net/06/2009/keybound-part-2-planning/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 22:35:02 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=18</guid>
		<description><![CDATA[Planning binds and hardware are the main themes in this part of Keybound.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Keybound: Part 1 &#8212; Movement</title>
		<link>http://rf.shkm.net/06/2009/keybound-part-1-movement/</link>
		<comments>http://rf.shkm.net/06/2009/keybound-part-1-movement/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 17:36:57 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>

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		<description><![CDATA[Movement basics.]]></description>
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