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	<title>Righteous Fury &#187; Features</title>
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	<link>http://rf.shkm.net</link>
	<description>&#34;Out upon&#039;t! What have I forgot?&#34;</description>
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		<title>Cataclysm Beta: Part 2 &#8212; Darkshore</title>
		<link>http://rf.shkm.net/07/2010/cataclysm-beta-part-2-darkshore/</link>
		<comments>http://rf.shkm.net/07/2010/cataclysm-beta-part-2-darkshore/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 19:59:50 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Cataclysm Beta]]></category>
		<category><![CDATA[Cataclysm Beta Adventure]]></category>
		<category><![CDATA[cataclysm beta]]></category>
		<category><![CDATA[worgen]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=491</guid>
		<description><![CDATA[I take Trickles through Darkshore.]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Cataclysm Beta: Part 1 &#8212; Gilneas</title>
		<link>http://rf.shkm.net/07/2010/cataclysm-beta-part-1-gilneas/</link>
		<comments>http://rf.shkm.net/07/2010/cataclysm-beta-part-1-gilneas/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 22:08:38 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Cataclysm Beta]]></category>
		<category><![CDATA[Cataclysm Beta Adventure]]></category>
		<category><![CDATA[cataclysm beta]]></category>
		<category><![CDATA[worgen]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=470</guid>
		<description><![CDATA[I explore the Cataclysm beta through the eyes of a worgen: Trickle.]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Power Auras Classic Guide</title>
		<link>http://rf.shkm.net/10/2009/power-auras-classic-guide/</link>
		<comments>http://rf.shkm.net/10/2009/power-auras-classic-guide/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 21:52:52 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://rf.shkm.net/?p=388</guid>
		<description><![CDATA[Learn how to create advanced Power Auras through explanation and example.]]></description>
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		<slash:comments>10</slash:comments>
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		<title>Building an Efficient Interface: Part 3 &#8212; Functionality and the Remains</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-3-functionality-and-the-remains/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-3-functionality-and-the-remains/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 01:24:26 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>
		<category><![CDATA[artpad]]></category>
		<category><![CDATA[bagnon]]></category>
		<category><![CDATA[bigwigs]]></category>
		<category><![CDATA[ButtonFacade]]></category>
		<category><![CDATA[Carbonite]]></category>
		<category><![CDATA[dbm]]></category>
		<category><![CDATA[genie]]></category>
		<category><![CDATA[HandyNotes]]></category>
		<category><![CDATA[Jame]]></category>
		<category><![CDATA[LightHeaded]]></category>
		<category><![CDATA[pChat]]></category>
		<category><![CDATA[pMinimap]]></category>
		<category><![CDATA[power auras]]></category>
		<category><![CDATA[raidcooldowns]]></category>
		<category><![CDATA[sbf]]></category>
		<category><![CDATA[tekMapEnhancer]]></category>
		<category><![CDATA[TomTom]]></category>
		<category><![CDATA[TourGuide]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=268</guid>
		<description><![CDATA[Building an Efficient Interface is rounded up with a megaton of addon suggestions.]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Building an Efficient Interface: Part 2 &#8212; Unit Frames</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 07:14:02 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>
		<category><![CDATA[Unit Frames]]></category>
		<category><![CDATA[ag_unitframes]]></category>
		<category><![CDATA[grid]]></category>
		<category><![CDATA[oUF]]></category>
		<category><![CDATA[oUF_freebgrid]]></category>
		<category><![CDATA[oUF_Nivaya]]></category>
		<category><![CDATA[oUF_p3lim]]></category>
		<category><![CDATA[oUF_shkm]]></category>
		<category><![CDATA[pitbull]]></category>
		<category><![CDATA[shadowedUF]]></category>
		<category><![CDATA[stuf]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238</guid>
		<description><![CDATA[The second part of BaEI aims to assist in unit frame design.]]></description>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Building an Efficient Interface: Part 1 &#8212; Action Bars</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-1-action-bars/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-1-action-bars/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 07:28:46 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Action Bars]]></category>
		<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>
		<category><![CDATA[bartender]]></category>
		<category><![CDATA[bindpad]]></category>
		<category><![CDATA[dominos]]></category>
		<category><![CDATA[macaroon]]></category>
		<category><![CDATA[omnicc]]></category>
		<category><![CDATA[rActionBarStyler]]></category>
		<category><![CDATA[redrange]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=205</guid>
		<description><![CDATA[The action bar is the set of buttons and widgets placed at the bottom of the screen by default. Skills, items and macros can be dropped onto this bar for quick access. This interface element serves as the default method for binding such actions, as well as displaying simple cooldowns and range checks. The Addon [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Building an Efficient Interface: Part 0 &#8212; Introduction</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 15:01:55 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=195</guid>
		<description><![CDATA[Customised or otherwise, we all require an interface to interact with the game. The basic WoW UI may be an easy introduction to the game &#8212; as the designers most likely held as the highest priority &#8212; but it is sorely lacking for high-performance gameplay. In this feature I will offer some rather specific advice [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Keybound: Part 5 &#8212; Misc.</title>
		<link>http://rf.shkm.net/07/2009/keybound-part-5-misc/</link>
		<comments>http://rf.shkm.net/07/2009/keybound-part-5-misc/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 10:28:54 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=103</guid>
		<description><![CDATA[Time to bring the Keybound series to a close. In summary: Always strafe, never keyboard turn Plan your binds, ideally with a template Bind everything Some keys are much more convenient than others, so save those for oft-used abilities Keep a central theme in your UI to lessen eye movement Rearrange action bars to make [...]]]></description>
		<wfw:commentRss>http://rf.shkm.net/07/2009/keybound-part-5-misc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Keybound: Part 4 &#8212; Click-casting</title>
		<link>http://rf.shkm.net/07/2009/keybound-part-4-click-casting/</link>
		<comments>http://rf.shkm.net/07/2009/keybound-part-4-click-casting/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 11:25:40 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>
		<category><![CDATA[Clique]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=82</guid>
		<description><![CDATA[I&#8217;m now going to talk about click-casting. If you don&#8217;t know what that is, it may sound odd that I&#8217;m advocating something regarding clicking given what I&#8217;ve discussed in previous parts of Keybound. This is different &#8212; kind of. Click-casting is not about clicking a skill on your action bar, but rather clicking a unit [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Keybound: Part 3 &#8212; Implementation</title>
		<link>http://rf.shkm.net/06/2009/keybound-part-3-implementation/</link>
		<comments>http://rf.shkm.net/06/2009/keybound-part-3-implementation/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 11:05:09 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Keybound]]></category>
		<category><![CDATA[bindpad]]></category>
		<category><![CDATA[dominos]]></category>
		<category><![CDATA[mBindings]]></category>
		<category><![CDATA[rActionBarStyler]]></category>
		<category><![CDATA[redrange]]></category>
		<category><![CDATA[Spellbinder]]></category>

		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=40</guid>
		<description><![CDATA[Most players use only their action bars for the skills: whether they&#8217;re binding or clicking, the skill must be placed on the action bar before it can be used quickly. This isn&#8217;t a bad approach and is certainly easier to setup than what I&#8217;ll suggest, but it is severely lacking in one area: freedom. Ignore [...]]]></description>
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		<slash:comments>3</slash:comments>
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