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	<title>Righteous Fury &#187; Building an Efficient Interface</title>
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	<description>&#34;Out upon&#039;t! What have I forgot?&#34;</description>
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		<title>Building an Efficient Interface: Part 3 &#8212; Functionality and the Remains</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-3-functionality-and-the-remains/</link>
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		<pubDate>Sun, 27 Sep 2009 01:24:26 +0000</pubDate>
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		<category><![CDATA[Building an Efficient Interface]]></category>
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		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=268</guid>
		<description><![CDATA[Building an Efficient Interface is rounded up with a megaton of addon suggestions.]]></description>
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		<title>Building an Efficient Interface: Part 2 &#8212; Unit Frames</title>
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		<pubDate>Tue, 15 Sep 2009 07:14:02 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
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		<category><![CDATA[Building an Efficient Interface]]></category>
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		<description><![CDATA[The second part of BaEI aims to assist in unit frame design.]]></description>
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		<title>Building an Efficient Interface: Part 1 &#8212; Action Bars</title>
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		<pubDate>Mon, 14 Sep 2009 07:28:46 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Action Bars]]></category>
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		<description><![CDATA[The action bar is the set of buttons and widgets placed at the bottom of the screen by default. Skills, items and macros can be dropped onto this bar for quick access. This interface element serves as the default method for binding such actions, as well as displaying simple cooldowns and range checks. The Addon [...]]]></description>
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		<title>Building an Efficient Interface: Part 0 &#8212; Introduction</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/</link>
		<comments>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-0-introduction/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 15:01:55 +0000</pubDate>
		<dc:creator>Strobe</dc:creator>
				<category><![CDATA[Addons]]></category>
		<category><![CDATA[Building an Efficient Interface]]></category>

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		<description><![CDATA[Customised or otherwise, we all require an interface to interact with the game. The basic WoW UI may be an easy introduction to the game &#8212; as the designers most likely held as the highest priority &#8212; but it is sorely lacking for high-performance gameplay. In this feature I will offer some rather specific advice [...]]]></description>
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