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	<title>Comments on: Building an Efficient Interface: Part 2 &#8212; Unit Frames</title>
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	<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/</link>
	<description>&#34;Out upon&#039;t! What have I forgot?&#34;</description>
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		<title>By: Strobe</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-91</link>
		<dc:creator>Strobe</dc:creator>
		<pubDate>Thu, 17 Sep 2009 08:29:17 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-91</guid>
		<description>Sounds just fine, in that case :).</description>
		<content:encoded><![CDATA[<p>Sounds just fine, in that case :).</p>
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		<title>By: Shadowed</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-89</link>
		<dc:creator>Shadowed</dc:creator>
		<pubDate>Wed, 16 Sep 2009 23:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-89</guid>
		<description>Global lets you set whatever units you want to modify, so you could check ToT, focus, and pet and any settings done under global will modify those three units, you could then check player and target and any settings done under global will modify those two units.

Anyway! Thanks</description>
		<content:encoded><![CDATA[<p>Global lets you set whatever units you want to modify, so you could check ToT, focus, and pet and any settings done under global will modify those three units, you could then check player and target and any settings done under global will modify those two units.</p>
<p>Anyway! Thanks</p>
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		<title>By: Strobe</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-85</link>
		<dc:creator>Strobe</dc:creator>
		<pubDate>Wed, 16 Sep 2009 12:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-85</guid>
		<description>Hello Shadowed, it&#039;s good to hear from you.

From a theoretical point of view, I&#039;m not sure that changing global settings would cut it for what I wanted to do. I like to have some frames (ToT, focus, pet) exactly the same as each other, while the player and target frames are different from the latter group but almost the same as each other. Unless I&#039;m missing something, that would then mean that global options could be set for one of those two groups but the other would require to manually tweaking each frame.

Of course, I&#039;m not sure how it would actually work without trying it out. I may have completely overlooked the feature when I last used your UF, or perhaps it wasn&#039;t implemented then. In any case, I was planning to write some feedback on the addon, so maybe I&#039;ll get around to that on the next attempt.

Overall, though, great job :).</description>
		<content:encoded><![CDATA[<p>Hello Shadowed, it&#8217;s good to hear from you.</p>
<p>From a theoretical point of view, I&#8217;m not sure that changing global settings would cut it for what I wanted to do. I like to have some frames (ToT, focus, pet) exactly the same as each other, while the player and target frames are different from the latter group but almost the same as each other. Unless I&#8217;m missing something, that would then mean that global options could be set for one of those two groups but the other would require to manually tweaking each frame.</p>
<p>Of course, I&#8217;m not sure how it would actually work without trying it out. I may have completely overlooked the feature when I last used your UF, or perhaps it wasn&#8217;t implemented then. In any case, I was planning to write some feedback on the addon, so maybe I&#8217;ll get around to that on the next attempt.</p>
<p>Overall, though, great job :).</p>
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		<title>By: Shadowed</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-81</link>
		<dc:creator>Shadowed</dc:creator>
		<pubDate>Tue, 15 Sep 2009 22:20:14 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-81</guid>
		<description>Unfortunately people never post comments like these in the actual comments so I usually have to dig around to find interesting opinions :&lt;

Nonetheless, Strobe the reason there is no copy feature is due to the global settings which lets you modify multiple frames at the same time which makes the need for a copying feature mainly moot.</description>
		<content:encoded><![CDATA[<p>Unfortunately people never post comments like these in the actual comments so I usually have to dig around to find interesting opinions :&lt;</p>
<p>Nonetheless, Strobe the reason there is no copy feature is due to the global settings which lets you modify multiple frames at the same time which makes the need for a copying feature mainly moot.</p>
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		<title>By: Strobe</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-78</link>
		<dc:creator>Strobe</dc:creator>
		<pubDate>Tue, 15 Sep 2009 16:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-78</guid>
		<description>Alright, thanks for filling me in on Healbot.

Depending on how you setup your unit frames, you may well not actually lose any screen real estate. As I have mine set to grow up from the lower middle, I need only ensure that other UI elements don&#039;t overlap anything that &lt;em&gt;could&lt;/em&gt; appear.

In regard to each frame:

Focus: In PvE, it&#039;s very often useful to keep an eye on another mob. Encounters where another mob&#039;s cast or CC is vital are rather abundant. It can also be useful to keep the other tank as focus when healing, perhaps just to highlight where he is and that he&#039;s a healing priority. Focus can also be useful for tanking, particularly in combination with Clique, whether on friendly or hostile.

ToT: Indispensable as a tank for obvious reasons. Useful to all for checking who has threat. Bit hard to say the actual use for this as a healer, but you may find a reason to target a mob and check its target. It can be useful if the mob applies a debuff which it quickly switches back and forth for. Along with that, you just get used to looking at it.

ToTT: I don&#039;t use this, simply because my layout doesn&#039;t include it and I don&#039;t really have the space for it. That said, I&#039;d say it&#039;s most useful for healers than other roles. If you&#039;re targeting the tank, this will basically work as ToT works for everyone else. You can see the tank&#039;s target&#039;s target, which should usually be the tank. If not, you can predict incoming damage nicely.

Pet: There are always small instances where the pet bar can be useful, but honestly I can&#039;t even remember where I have it placed. For the most part, I just like to have my UI set to accommodate any class.

In regard to size, I use the same height for all frames but half of their width. This way I have pet and focus stacked side by side above the target frame.</description>
		<content:encoded><![CDATA[<p>Alright, thanks for filling me in on Healbot.</p>
<p>Depending on how you setup your unit frames, you may well not actually lose any screen real estate. As I have mine set to grow up from the lower middle, I need only ensure that other UI elements don&#8217;t overlap anything that <em>could</em> appear.</p>
<p>In regard to each frame:</p>
<p>Focus: In PvE, it&#8217;s very often useful to keep an eye on another mob. Encounters where another mob&#8217;s cast or CC is vital are rather abundant. It can also be useful to keep the other tank as focus when healing, perhaps just to highlight where he is and that he&#8217;s a healing priority. Focus can also be useful for tanking, particularly in combination with Clique, whether on friendly or hostile.</p>
<p>ToT: Indispensable as a tank for obvious reasons. Useful to all for checking who has threat. Bit hard to say the actual use for this as a healer, but you may find a reason to target a mob and check its target. It can be useful if the mob applies a debuff which it quickly switches back and forth for. Along with that, you just get used to looking at it.</p>
<p>ToTT: I don&#8217;t use this, simply because my layout doesn&#8217;t include it and I don&#8217;t really have the space for it. That said, I&#8217;d say it&#8217;s most useful for healers than other roles. If you&#8217;re targeting the tank, this will basically work as ToT works for everyone else. You can see the tank&#8217;s target&#8217;s target, which should usually be the tank. If not, you can predict incoming damage nicely.</p>
<p>Pet: There are always small instances where the pet bar can be useful, but honestly I can&#8217;t even remember where I have it placed. For the most part, I just like to have my UI set to accommodate any class.</p>
<p>In regard to size, I use the same height for all frames but half of their width. This way I have pet and focus stacked side by side above the target frame.</p>
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		<title>By: Ironshod</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-77</link>
		<dc:creator>Ironshod</dc:creator>
		<pubDate>Tue, 15 Sep 2009 14:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-77</guid>
		<description>Healbot is basically the same as Grid with far less configuration options for how it looks (there are some, but you&#039;re limited to horizonal health bars, no power bars, etc), but it has its own built in mouseover system, so binding left, right, ctrl+shift+middle ect becomes very simple. As mentioned it also features icon displays for HOTs and charged buffs (ie stacks of Earth Shield, Water Shield etc) and so is nice for that. It works fine as a replacement unit frame as long as you dont mind the missing info (power bars etc) and lack of customisation.

I&#039;m interested in hearing your thoughts on ToT, ToTT, pets and so forth. I had Pitbull set up before 3.0, and never really saw a compelling  use for them in healer or dps mode. A few encounters (FL) pet displays might be good, and I can see as a tank being able to quickly target someone for grabbing threat is good, but what&#039;s the bigger picture here that justifies using up my precious screen real estate?</description>
		<content:encoded><![CDATA[<p>Healbot is basically the same as Grid with far less configuration options for how it looks (there are some, but you&#8217;re limited to horizonal health bars, no power bars, etc), but it has its own built in mouseover system, so binding left, right, ctrl+shift+middle ect becomes very simple. As mentioned it also features icon displays for HOTs and charged buffs (ie stacks of Earth Shield, Water Shield etc) and so is nice for that. It works fine as a replacement unit frame as long as you dont mind the missing info (power bars etc) and lack of customisation.</p>
<p>I&#8217;m interested in hearing your thoughts on ToT, ToTT, pets and so forth. I had Pitbull set up before 3.0, and never really saw a compelling  use for them in healer or dps mode. A few encounters (FL) pet displays might be good, and I can see as a tank being able to quickly target someone for grabbing threat is good, but what&#8217;s the bigger picture here that justifies using up my precious screen real estate?</p>
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		<title>By: Strobe</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-75</link>
		<dc:creator>Strobe</dc:creator>
		<pubDate>Tue, 15 Sep 2009 09:09:29 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-75</guid>
		<description>In regard to raid information, I can indeed not think of anything else required. I have health shown in numbers as deficit -- which I prefer for healing -- and the bar fill takes care of the rest.

Interestingly, when I grabbed oUF_Freebgrid there was no support for showing names &lt;em&gt;and&lt;/em&gt; health, which at first I was considering fixing myself. As time passed, I&#039;ve grown rather fond of the lack of names. You mentioned extra information distracting and taking longer to process before, and indeed this is how I feel with showing names. That said, it has its disadvantages too: if someone calls something specific to his or her character out, you may well not know where to look.

Another thing with this old version of Freebgrid is that many indicators are missing by default, so I had to go into the code and add them myself, which was simple but rather tedious. A very nice feature that I touched on is in adding &lt;em&gt;numeric&lt;/em&gt; indicators. I&#039;m not sure how commonplace these are as I haven&#039;t used one of the &quot;big&quot; Grid-like addons for quite some time, but they&#039;re basically superior versions of normal indicators if the spell in question stacks.

I&#039;ve never used Healbot -- and I&#039;m perfectly happy with my current setup, so I have no desire to -- but the name tells me that it&#039;s more healer-oriented. As I understand, it&#039;s a full unit frame/click-casting suite, but how does it work with non-healing classes? Fine too?

I&#039;d also like to give Shadowed another try. I got bored setting it up last time as I probably wouldn&#039;t have stuck with it anyway, and it had the very unfortunate lack of a feature to copy settings from other frames. Anyway, don&#039;t forget the focus, ToT, ToTT (if required) and pet bars along with the player and target. Annoying to fit in, but mandatory.</description>
		<content:encoded><![CDATA[<p>In regard to raid information, I can indeed not think of anything else required. I have health shown in numbers as deficit &#8212; which I prefer for healing &#8212; and the bar fill takes care of the rest.</p>
<p>Interestingly, when I grabbed oUF_Freebgrid there was no support for showing names <em>and</em> health, which at first I was considering fixing myself. As time passed, I&#8217;ve grown rather fond of the lack of names. You mentioned extra information distracting and taking longer to process before, and indeed this is how I feel with showing names. That said, it has its disadvantages too: if someone calls something specific to his or her character out, you may well not know where to look.</p>
<p>Another thing with this old version of Freebgrid is that many indicators are missing by default, so I had to go into the code and add them myself, which was simple but rather tedious. A very nice feature that I touched on is in adding <em>numeric</em> indicators. I&#8217;m not sure how commonplace these are as I haven&#8217;t used one of the &#8220;big&#8221; Grid-like addons for quite some time, but they&#8217;re basically superior versions of normal indicators if the spell in question stacks.</p>
<p>I&#8217;ve never used Healbot &#8212; and I&#8217;m perfectly happy with my current setup, so I have no desire to &#8212; but the name tells me that it&#8217;s more healer-oriented. As I understand, it&#8217;s a full unit frame/click-casting suite, but how does it work with non-healing classes? Fine too?</p>
<p>I&#8217;d also like to give Shadowed another try. I got bored setting it up last time as I probably wouldn&#8217;t have stuck with it anyway, and it had the very unfortunate lack of a feature to copy settings from other frames. Anyway, don&#8217;t forget the focus, ToT, ToTT (if required) and pet bars along with the player and target. Annoying to fit in, but mandatory.</p>
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		<title>By: Ironshod</title>
		<link>http://rf.shkm.net/09/2009/building-an-efficient-interface-part-2-unit-frames/comment-page-1/#comment-73</link>
		<dc:creator>Ironshod</dc:creator>
		<pubDate>Tue, 15 Sep 2009 08:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://bsyn.co.cc/blog/?p=238#comment-73</guid>
		<description>Very useful discussion! It boils down, in my view, to identifying the information you need from every member of the raid or party. As a dps, I tend to want to see health and any debuffs I can take care of. As a healer I want to see health, range to me and conditions I can effect.

In terms of raid frames vs party frames, I completely agree - there&#039;s nothing special I want to see in the party, so I dump them ASAP. I normally find some kind of unit frames suffucient for everything - normally either Grid or Healbot. It&#039;s worth considering Healbot if you&#039;re a HOT caster, as it seems to have far greater capability to display these in a form that makes sense - mine is set to show the spell icon and a timer once it&#039;s under 10 seconds - very helpful for seeing whose Rejuv is about to expire!

The real benefit I&#039;ve found from something like Pitbull is to remove the standard player and target frames and replace those - the two frames where you might want more detail (player because I generally dont want to see everyones mana in Grid, and target because I *do* want to see debuffs). Howver, as you say, Pitbull is heavy and can be annoying, I think I might try Shadowed for this, and leave all the raid members in Grid / Healbot.</description>
		<content:encoded><![CDATA[<p>Very useful discussion! It boils down, in my view, to identifying the information you need from every member of the raid or party. As a dps, I tend to want to see health and any debuffs I can take care of. As a healer I want to see health, range to me and conditions I can effect.</p>
<p>In terms of raid frames vs party frames, I completely agree &#8211; there&#8217;s nothing special I want to see in the party, so I dump them ASAP. I normally find some kind of unit frames suffucient for everything &#8211; normally either Grid or Healbot. It&#8217;s worth considering Healbot if you&#8217;re a HOT caster, as it seems to have far greater capability to display these in a form that makes sense &#8211; mine is set to show the spell icon and a timer once it&#8217;s under 10 seconds &#8211; very helpful for seeing whose Rejuv is about to expire!</p>
<p>The real benefit I&#8217;ve found from something like Pitbull is to remove the standard player and target frames and replace those &#8211; the two frames where you might want more detail (player because I generally dont want to see everyones mana in Grid, and target because I *do* want to see debuffs). Howver, as you say, Pitbull is heavy and can be annoying, I think I might try Shadowed for this, and leave all the raid members in Grid / Healbot.</p>
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